• For the Win (Revised and Updated Edition)

  • The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact (2nd Edition)
  • De: Dan Hunter, Kevin Werbach
  • Narrado por: Michael Butler Murray
  • Duração: 4 horas e 22 minutos

Pré-venda com 30% de desconto

R$ 19,90 /mês

R$ 19,90/mês após o teste gratuito de 30 dias. Cancele a qualquer momento.
Desfrute de forma ilimitada deste título e de uma coleção de mais de 100.000 outros
Escute quando e onde quiser, inclusive offline
Sem compromisso. Cancele quando quiser.

For the Win (Revised and Updated Edition)

De: Dan Hunter, Kevin Werbach
Narrado por: Michael Butler Murray
Pré-venda: Ouvir com teste grátis

R$ 19,90/mês após o teste gratuito de 30 dias. Cancele a qualquer momento.

Pré-compre agora por R$ 35,99

Pré-compre agora por R$ 35,99

Pagar usando o cartão terminado em
Ao confirmar sua compra, você concorda com as Condições de Uso da Audible e a Política de Privacidade da Amazon. Impostos, quando aplicável. PRECISA SER AJUSTADO

Sinopse

For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.

Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works—and what not to do.

Discover the successes—and failures—of organizations that are using gamification:

- How a South Korean company called Neofect is using gamification to help people recover from strokes

- How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking

- How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash.

©2020, 2012 Kevin Werbach and Dan Hunter (P)2024 Ascent Audio
activate_samplebutton_t1

O que os ouvintes dizem sobre For the Win (Revised and Updated Edition)

Nota média dos ouvintes. Apenas ouvintes que tiverem escutado o título podem escrever avaliações.

Avaliações - Selecione as abas abaixo para mudar a fonte das avaliações.