Episódios

  • #155. We Need to Talk About AI in D&D... Yes, Again!
    Sep 18 2024

    Comments from Hasbro CEO ignites another discussion on AI tools in D&D, MCDM releases their creator license for Draw Steel, and we debate whether being a YouTuber helps or hinders success for TTRPG creators?


    Follow the Grim Hollow Kickstarter: https://www.kickstarter.com/projects/ghostfiregaming/grim-hollow?ref=5z40qv


    Email your questions to podcast@ghostfiregaming.com


    Ben: @TheBenByrne

    Dael: @dailydael

    James: @JamesJHaeck

    Shawn: @shawnmerwin


    Editor: @ZsDante


    Topics:

    00:00 - Intro01:11 - Scheduling regular games

    06:30 - Chris Cocks talks AI

    15:30 - D&D preorders cancelled

    16:26 - Draw Steel! creator license

    23:27 - YouTube & TTRPG publishers

    40:31 - DriveThru game jam

    49:32 - Grim Hollow Transformed!

    54:46 - In-game laws of magic

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    1 hora e 5 minutos
  • #154. The Ethics of RPG's Used as Military Training Tools
    Sep 11 2024

    This week the Lorecast discusses the ethics of designing wargames for the military, discusses whether bounded accuracy supports a "heroic fantasy" ludonarrative, and revises the Grim Hollow transformation rules!


    Follow the Grim Hollow Kickstarter: https://www.kickstarter.com/projects/ghostfiregaming/grim-hollow?ref=5z40qv


    Check out People Make Games' excellent video: https://www.youtube.com/watch?v=lYaDXZ2MI-k


    Email your questions to podcast@ghostfiregaming.com


    Ben: @TheBenByrne

    Dael: @dailydael

    James: @JamesJHaeck

    Shawn: @shawnmerwin


    Editor: @ZsDante


    Topics:

    00:00 - Intro

    04:58 - Structuring adventures

    13:48 - Grim Hollow transformations

    26:09 - Designing games for the military

    43:12 - Bounded accuracy

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    1 hora e 6 minutos
  • #153. Is Project Sigil a D&D Game Changer or a Gimmick?
    Sep 4 2024

    Matt Colville joins the Lorecast to explore whether digital tools like D&D Beyond or Project Sigil actually improve tabletop gaming? Also, which action economy is right for you?


    Email your questions to podcast@ghostfiregaming.com


    Ben: @TheBenByrne

    Shawn: @shawnmerwin

    Matt: @mcolville


    Editor: @ZsDante


    Topics:

    00:00 - Intro

    02:01 - Digital tools in TTRPGs

    17:25 - Project Sigil

    34:57 - D&D 2025 releases

    50:26 - Greg Tito leaves WotC

    51:52 - Prescribed actions vs free actions

    01:00:00 - Changing action economy

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    1 hora e 7 minutos
  • #152. Why Every TTRPG Should Be Publicly Developed
    Aug 28 2024

    James Introcaso from MCDM joins us to talk Draw Steel and whether developing games publicly make for better TTRPG's? D&D Beyond and Paizo both walk back unpopular policies, and can RPG's have purely storytelling rules without dice?


    Email your questions to podcast@ghostfiregaming.com


    Ben: @TheBenByrne

    James: @JamesJHaeck

    Shawn: @shawnmerwin

    Big Jimbo: @JamesIntrocaso


    Editor: @ZsDante


    Topics:

    00:00 - Intro

    02:50 - Developing Draw Steel

    18:18 - D&D Beyond updates

    29:52 - Paizo licensing

    32:17 - Cosmere breaking records

    40:03 - Mighty Nein series

    48:07 - Purely narrative mechanics

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    1 hora e 3 minutos
  • #151. What Deborah Ann Woll Teaches Us All About D&D
    Aug 22 2024

    Good news and bad news in the TTRPG industry this week as D&D books are delayed, Geek & Sundry return, Paizo changes their 3rd party licensing, and Deborah Ann Woll teaches us all about roleplaying games!


    Email your questions to podcast@ghostfiregaming.com


    Ben: @TheBenByrne

    Dael: @dailydael

    James: ‪@JamesJHaeck‬

    Shawn: @shawnmerwin


    Editor: ‪@ZsDante‬


    Topics:

    00:00 - Intro

    02:05 - Deborah Ann Woll teaches D&D

    11:23 - D&D 2024 delays

    12:28 - Geek & Sundry return

    15:12 - Patreon problems

    24:20 - Critical Role are Among Us

    27:11 - Paizo licensing changes

    31:19 - Roll20 preorder incentives

    34:35 - Writing your first adventure

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    1 hora e 1 minuto
  • #150. Mistakes Were Made...
    Aug 14 2024

    In the aftermath of Gen Con, a miscommunication from WotC leads to big trouble for D&D YouTubers. Meanwhile, a new record in TTRPG crowdfunding is being broken.


    Email your questions to podcast@ghostfiregaming.com


    Shawn: @shawnmerwin

    Dael: @dailydael

    James: @JamesJHaeck


    Editor: @ZsDante


    Topics:

    00:00 - Con drop

    07:52 - Gen Con news recap

    22:47 - WotC vs YouTube

    42:07 - D&D's digital future?

    53:15 - Cosmere Kickstarter

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    1 hora e 4 minutos
  • #149. Talking D&D 2024 with the WotC Design Team
    Aug 7 2024

    LIVE from Gen Con we explore the D&D 2024 Player's Handbook with WotC designers Makenzie De Armas and Justice Ramin Arman. We also get a sneak peak at Project Sigil, the D&D 3D VTT, and prepare ourselves to Draw Steel!


    Email your questions to podcast@ghostfiregaming.com


    Ben: @TheBenByrne

    Shawn: @shawnmerwin

    Makenzie: @MakenzieLaneDA

    Justice: @justicearman


    Editor: @ZsDante


    Topics:

    00:00 - Intro

    01:11 - Gen Con

    06:29 - Puncheons & Flagons

    09:12 - 2024 PHB

    24:54 - The "Math"

    32:43 - Designing for humans

    36:04 - Monster Manual

    41:25 - Designing from art

    48:07 - Project Sigil

    53:27 - Draw Steel!

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    1 hora e 4 minutos
  • #148. We Spent an Hour Fixing D&D Exploration and Crafting
    Jul 31 2024

    We dismantle the D&D 2024 crafting rules to discover why players like to craft, before diving in to fix the 5e exploration pillar and ask whether it's simply misunderstood?


    Email your questions to podcast@ghostfiregaming.com


    Ben: @TheBenByrne

    Dael: @dailydael

    James: @JamesJHaeck

    Shawn: @shawnmerwin


    Editor: @ZsDante


    Topics:

    00:00 - New dragon types

    06:34 - D&D 2024 Crafting rules

    11:34 - In game economies

    15:17 - Why do players craft?

    18:36 - Is crafting player facing?

    27:36 - Gen Con 2024

    30:48 - Non-combat pillars of play

    42:15 - Exploration pillar deep dive

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    1 hora e 5 minutos