Labyrinth Audiolivro Por Israel Keats capa

Labyrinth

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Labyrinth

De: Israel Keats
Narrado por: Book Buddy Digital Media
Assine - Grátis por 30 dias

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Sobre este áudio

SuprSolvr has the opportunity to test a game set in a mechanical labyrinth by playing inside of it, which she's thrilled about. The guy she's partnered with? Not so much. But as they soon face robotic bugs, word puzzles, and obstacles, they realize that they must work together to reach the center of the labyrinth or risk being trapped in virtual reality forever.

©2019 Israel Keats (P)2019 Lerner Digital ™

Resumo da Crítica

"Level Up is an easy-reading, fast-paced series of six gamer adventures. All are rooted in the premise that by 2089, virtual reality is part of the norm; L33T CORP creates the most engaging games. Their latest is Level Up with over a thousand different realities, and the company seeks testers to operationalize each reality. Teens are thrust into the middle of a game with the warning that they must win or be trapped in Level Up forever. Each volume opens with a scene featuring the Game Runner, the avatar who explains the rules and challenges. In Realm of Mystics, Em3rald_with_3nvy, an inexperienced gamer, must complete four levels—Water, Earth, Fire, and Air - using her unique strengths. The final level requires winning the Boss Battle, releasing a princess and killing the dragon. Em3rald is designated as the Mage, a magic user complete with spell book. Labyrinth features SuprSolvr, who must use her wits to solve puzzles and her physical skills to reach the center of the labyrinth to vanquish the boss. The Zephyr Conspiracy's hero, Gadget, an experienced and fearless gamer, becomes a lowly sailor on the pirate ship, Zephyr. In making her way through the ranks, Gadget can play the game in a myriad of ways - as long as she wins.

In-the-know readers will be easily immersed in the games; conspiracy and betrayals lurk in unexpected and hazardous situations. Of particular interest to teen gamers, this series will appeal to a specific audience of virtual reality fans." (VOYA)

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